An imageView can auto scroll with device rotating. |
- An imageView can auto scroll with device rotating.
- Kotlin 1.0.6 is here!
- How we Misuse Mocks for Android Tests · Philosophical Hacker
- "realm.copyFromRealm()": how to professionally misuse Realm and miss the point entirely
- New Developer Conference coming to Chicago
- AttributesDispatcher - custom view without boilerplate code
- Copyright issue of movie posters for an android app showing movie info
- Android Development Looks Intimidating (beginner post)
- Need help trying to use [MaterialDrawer](https://github.com/mikepenz/MaterialDrawer)
- Must provide physical address to publish games on google play developer
- Which frameworks may be useful to my medium-sized project ?
- Delightful SQLBrite
- Hacking kernel signature verification
- How does android load wlan.ko module?
- Controlling YouTube with Stationary Bike
- Why are you using stale data?
- Associate Android Developer availability by country
- Weird read-only protection of the emmc
- RxWrapper for Google's Firebase Realtime Database library
- A nice workaround when working with custom view libraries and you wanna change something in the child view
- Google play games vs apple game center advice
- Example of Realm with MVP and Dagger
- GitHub - aldoborrero/Dagger2MultibindingKotlin: Example of Dagger multibinding features in Kotlin
An imageView can auto scroll with device rotating. Posted: 27 Dec 2016 05:01 PM PST |
Posted: 27 Dec 2016 09:24 AM PST |
How we Misuse Mocks for Android Tests · Philosophical Hacker Posted: 27 Dec 2016 07:41 PM PST |
"realm.copyFromRealm()": how to professionally misuse Realm and miss the point entirely Posted: 27 Dec 2016 07:30 PM PST |
New Developer Conference coming to Chicago Posted: 27 Dec 2016 10:10 AM PST |
AttributesDispatcher - custom view without boilerplate code Posted: 27 Dec 2016 03:29 AM PST |
Copyright issue of movie posters for an android app showing movie info Posted: 27 Dec 2016 10:52 PM PST Hi, I have recently developed an android app which shows movie info and trailers and uploaded it to google play store but the app is getting rejected saying the movie posters inside the screenshots are copyrighted. But I see many other apps such as IMDB etc. display movie info etc. without any issues. How can I resolve this? [link] [comments] |
Android Development Looks Intimidating (beginner post) Posted: 27 Dec 2016 12:32 PM PST Hi everyone, I decided that I wanted to learn how to make apps a few months back. I tried learning iOS Development for while but I had a health problem and I had to quit. Now I'm back giving it another shot. The difference is that I moved from iOS to Android (Galaxy S6) and now I want to make apps for Android. The problem starts with my previous attempt. Swift was brought to life in 2014, so it's really new, Xcode is in its 8th version and the simulator works pretty well. While I was searching for answers about Android development I got really scared about the whole thing. Seems like the media and experienced programmers don't think Android Development is recommended for beginners. I will give it a try no matter what, but should I be that worried about this whole thing? It seems like the whole system around Android Development isn't mature enough. Is it true? [link] [comments] |
Need help trying to use [MaterialDrawer](https://github.com/mikepenz/MaterialDrawer) Posted: 27 Dec 2016 07:00 PM PST Um.. I'm having a good bit of trouble trying to figure out how to use MaterialDrawer to create a navigation drawer that displays the current signed in user and switch between fragments, which contain different settings. I have this so far: But I get this error: Before I started using the library, my code was like this and it worked (but I could not create an Account Header). Can anyone help me use this library or help me implement the Account headers in my version of the drawer? (Also sorry for the really long post) [link] [comments] |
Must provide physical address to publish games on google play developer Posted: 27 Dec 2016 10:08 AM PST Is there a way to not provide a physical address to Google developer to publish my app? Google play is forcing to provide a physical address to post up my app to show the entire world once people download my game they will see it. How do you guys get around this for the indepent developors that work from home or do you guys just use your hone address anyway? I really dont want to provide my physical address just to publish my game. [link] [comments] |
Which frameworks may be useful to my medium-sized project ? Posted: 27 Dec 2016 05:58 PM PST Hi there! I am designing architecture for an app that will contain about ≈20 screens, will use REST client calls to interact with server, parse JSON to POJO and storing local app data in SQLLite. It will be another weather app with offline weather data storage and some basic user discussion about weather. Based on experience from previous projects, I want to decrease amount of boilerplate code in my APP - so I started my research on frameworks, which improve writing code using annotations(Android Annotations) or dependency injection(Dagger2, ButterKnife, ...). I've read many discussions about Android frameworks, but I feel little confused - some developers shared their bad experience about these frameworks, for example: http://stackoverflow.com/a/35843357 http://stackoverflow.com/a/35873064 Another devs found them really useful and approved them. My questions are:
Thanks for any advices, dos/don'ts or just for sharing your experience. [link] [comments] |
Posted: 27 Dec 2016 01:55 AM PST |
Hacking kernel signature verification Posted: 27 Dec 2016 01:46 PM PST I got full access to my android's emmc. When I write my custom kernel (or even stock kernel but custom kernel parameters) - the phone doesn't boot. I assume sbl1/aboot or something else checks the kernel signature. Is there a manual/article or some info which will tell me how I can avoid this behavior? P.S. It is Qualcomm SOC with enabled secboot. [link] [comments] |
How does android load wlan.ko module? Posted: 27 Dec 2016 01:33 PM PST I'm trying to find a code which loads wlan module when you trigger wifi button in android UI. Does anyone know how does it work? I assume it is insmod/init_module call but from which app? [link] [comments] |
Controlling YouTube with Stationary Bike Posted: 27 Dec 2016 09:41 AM PST Developer, but not Android developer here. Endgame: I want the youtube app on my tablet to only be usable when the user (the kids) are pedaling the stationary bike. I can take care of the sensor on the bike and exposing it to Android, but I need some ideas for the Android side. Questions:
[link] [comments] |
Posted: 27 Dec 2016 05:04 PM PST |
Associate Android Developer availability by country Posted: 27 Dec 2016 02:56 PM PST I can't really find any information on in what countries this exam is available. The only clue I see is the price in USD which would imply USA-only. But then if you press on the link suggesting what in-person classes you can take before the exam it takes to London based agency. I am mainly bothered about in-person interview (again cant find much info about that either) I am based in UK. So can anyone shed any light on any of that? [link] [comments] |
Weird read-only protection of the emmc Posted: 27 Dec 2016 02:45 PM PST During hacking my phone I noticed that I can not write anything into sensitive phone's partitions: boot, aboot, gpt header, recovery, fota, etc. dd writes data but when you flush kernel caches - all the data looks like it was before. These GPT partitions are marked as read-only (partition properties). I thought that this is a kernel feature which doesn't allow to write anything into these partitions, but same GPT table on external sdcard doesn't have this behavior. Anyway I got around this restriction booting phone into download mode when these partitions are writable. My question: I wonder how is this implemented. Is there a way to get around this restriction using only current kernel? Do any other phone manufacturers use this trick? [link] [comments] |
RxWrapper for Google's Firebase Realtime Database library Posted: 27 Dec 2016 02:31 AM PST |
Posted: 27 Dec 2016 12:40 PM PST So I wanted to change the Text in my Google Sign In button provided by Google but I couldn't figure out how to, especially without making a custom button and this came in handy: } [link] [comments] |
Google play games vs apple game center advice Posted: 27 Dec 2016 11:38 AM PST I'm am android game developer and i want to release my games on ios too but I'm not sure whether to use Google play services or Apple's game center for achievements and leaderboards and stuff. Does anyone have some advice on this? Thanks [link] [comments] |
Example of Realm with MVP and Dagger Posted: 27 Dec 2016 08:00 AM PST |
GitHub - aldoborrero/Dagger2MultibindingKotlin: Example of Dagger multibinding features in Kotlin Posted: 27 Dec 2016 09:55 AM PST |
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